using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Data", menuName = "Item States/Item Data")]
public class ItemDatas_SO : ScriptableObject
{
    [Header("Stats Info")]
    public int itemId = 0; //物品id
    public Sprite itemIcon; //物品图片路径
    public int itemNum = 0;   //物品数量
    public string itemName = "";   //物品名
    public string itemMsg = "";  //物品信息
    public float itemData = 0; //物品效果数值 百分比
}
